Slowdown-causing items that require the enemy to stay within their area such as Night Light are nearly useless on bosses due to the immunity triggering from the first tick. Once a boss has been inflicted with a status, they become immune to further ones for some time, lasting longer than the initial effect itself. Upon defeat, most bosses will drop an item from the Boss item pool as well as 1-2 Hearts of any kind.īosses boast additional resistances to status effects. After defeating Satan for the first time, bosses may also spawn as champions, which can change various attributes such as health, damage, and attack pattern. The boss for a particular floor is chosen from the pool of bosses for the chapters of the floor. However, some bosses and mini-bosses may not appear as degraded bosses at all. The same can go for mini-bosses, which can spawn on later floors as degraded mini-bosses. From Chapter 2 onwards, many of these non-final bosses can spawn as degraded bosses, or normal enemies. The boss at the end of the floor must be defeated to advance to the next floor. Bosses are very strong monsters found in Boss Rooms at the end of a floor.
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